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Chapter 13: Phantom Fish[]
Professor Elric praised the party, while nothing that they need to improve their sensory skills to be able to catch strong monsters.
In search of the Freel that escaped earlier, the party trudges forth across muddy terrain.
- 1 chest appears for every 3-5 steps.
13-1 The One that Got Away[]
13-1 The One that Got Away
Energy: -12
Steps: 13
XP: +12
Coins: +120-144
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Treasures:
* 3600 coins
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13-2 Strategy in the Dark[]
13-2 Strategy in the Dark
Energy: -12
Steps: 13
XP: +12
Coins: +120-144
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Treasures:
* ?? coins
* Lake Relic 5
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13-3 Pursuit with the Mind's Eye[]
13-3 Pursuit with the Mind's Eye
Energy: -12
Steps: 13
XP: +12
Coins: +120-144
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Treasures:
*
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13-4 A School of Mystery Fish[]
13-4 A School of Mystery Fish
Energy: -12
Steps: 13
XP: +12
Coins: +120-144
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Treasures:
* ?? coins
* ?? relic ?
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13-5 The Nice One[]
13-5 The Nice One
Energy: -12
Steps: 13
XP: +12
Coins: +120-144
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Treasures:
* 3600 coins
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BOSS[]
A Boss Appears!
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HP: ~230
Booty:
* 4750 coins
* 1 Energy Drink (bound)
* 1 Trap
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